Ways in which a game of Super Hexagon is like a human life
- It is difficult, brief, and ends in death.
- No matter how good you are at it, death is the only possible ending.
- Immediately after one ends, another begins. They’re all kind of interchangeable.
- It’s especially easy to forget the short ones in which nothing much happens.
- Not everything that looks like a lesson is a lesson.
- It’s very easy to end it all with one poor choice.
- Praise is distracting, often fatally so.
- If you escape the jaws of death, don’t rest on your laurels: it’s coming for another bite.
- One fatal mistake is not excused by any amount of perfect performance up to that point.
- Some things are valuable lessons even if they don’t look like it.
- Authoritative female voices shout at you a lot more frequently during the early phase.
- In many ways, the music is the best part.
- If you make it to 60, well, that’s not too shabby, but it doesn’t make you king of anything.
- After 60, the pressure to perform kind of ebbs.
- Everyone plays on hard mode.